Fave Fight
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The Nostalgic Flash Game You Would Skip Class to Play Again

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#PreviewCandidateWin rateMatch win rate
—Mata Nui Online GameTemplar Studios, 2001. A Lego Bionicle promo that grew into a full point-and-click adventure— win— match wins
—MOTASJan Albartus, 2001. The Mystery of Time and Space, one of the early escape-the-room games— win— match wins
—AdventureQuestArtix Entertainment, 2002. The BattleOn RPG you checked every week— win— match wins
—GROWOn Nakayama's eyezmaze, from 2002. Click in the right order and watch everything grow— win— match wins
—Alien HominidThe Behemoth, Newgrounds 2002. A little yellow alien versus the FBI— win— match wins
—Fly GuyTrevor van Meter, 2002. Time named it one of its favorite websites of 2004— win— match wins
—EmogameEarly 2000s. A browser game series about emo subculture, as chaotic as that sounds— win— match wins
—BejeweledPopCap, 2000. Began life as a browser game called Diamond Mine— win— match wins
—Bubble ShooterAbsolutist, 2002. The Puzzle Bobble clone that ate a million lunch breaks— win— match wins
—Drag RacerAdam Telfer, 2003. Its designer started building it at fourteen— win— match wins
—SamorostAmanita Design, 2003. Given away free on the studio's own website— win— match wins
—Scary Maze GameJeremy Winterrowd, 2003. Steady hand, tiny path, then the scream— win— match wins
—Defend Your CastleXGen Studios. Pick up the stick figures and fling them off the screen— win— match wins
—Crimson RoomToshimitsu Takagi, 2004. Credited with making escape-room games a genre— win— match wins
—YetisportsEdelweiss, 2004. A yeti, a penguin and a very long throw— win— match wins
—Swords and SandalsWhiskeybarrel Studios, 2005. Build a gladiator and fight one turn at a time— win— match wins
—SubmachineMateusz Skutnik, from 2005. Point-and-click escapes deeper into the Subnet— win— match wins
—DragonFableArtix Entertainment, 2005. A single-player RPG with new content every week— win— match wins
—The Fancy Pants AdventuresBrad Borne, 2006. A stick figure with the best pants on the internet— win— match wins
—3rd World Farmer2006. A farming game that is really about surviving poverty— win— match wins
—Darfur is Dying2006. Won mtvU's Darfur Digital Activist Contest— win— match wins
—McDonald's Video GameMolleindustria, 2006. Run the whole fast-food empire, ugly parts included— win— match wins
—flOwJenova Chen, 2006. A free thesis game before it went to PlayStation— win— match wins
—Gamma BrosPixeljam, 2006. Nominated for Best Web Browser Game at the IGF— win— match wins
—Line RiderBoštjan Čadež, 2006. Draw a line, let the sled go— win— match wins
—Super Smash FlashMcLeodGaming, 2006. Smash Bros. Melee, rebuilt for Newgrounds— win— match wins
—Mission in Snowdriftlandtons of bits, 2006. A platformer sponsored by Nintendo of Europe— win— match wins
—Yosumin!Square Enix. Match tiles by their corners before time runs out— win— match wins
—Desktop Tower DefensePaul Preece, 2007. Played over 15 million times in its first months— win— match wins
—Flash Element TDDavid Scott, 2007. Played over 140 million times by 2009— win— match wins
—The Impossible QuizSplapp-me-do, 2007. Trick questions all the way down— win— match wins
—The World's Hardest GameStephen Critoph, 2007. One red square against a lot of blue dots— win— match wins
—Winnie the Pooh's Home Run DerbyDisney Japan, 2007. Looks like a kids' game, plays like a rage game— win— match wins
—Epic Saga: Extreme FighterDouble Fine, 2007. A free fighting game from Tim Schafer's studio— win— match wins
—Chick Chick BoomExtra Toxic, 2007. An Easter game sponsored by Nintendo of Europe— win— match wins
—Poptropica2007. Created by Jeff Kinney, later of Diary of a Wimpy Kid— win— match wins
—Hoshi SagaNekogames, from 2007. Somewhere on the screen there is a star— win— match wins
—Climate ChallengeBBC. Run Europe's economy and keep emissions down— win— match wins
—My Game About Me: Olympic ChallengeDouble Fine, 2008. A sports parody based on a webcomic— win— match wins
—Achievement UnlockedJohn Cooney, 2008. A blue elephant and one hundred achievements— win— match wins
—AetherEdmund McMillen and Tyler Glaiel, 2008. A lonely boy riding a monster between planets— win— match wins
—CoilEdmund McMillen and Florian Himsl, 2008. An IGF Innovation Award nominee— win— match wins
—ChronotronScarybug Games, 2008. A time-travel puzzle picked for the PAX 10— win— match wins
—QWOPBennett Foddy, 2008. Four keys, two legs, no dignity— win— match wins
—Fantastic ContraptionColin Northway, 2008. Build a machine, get the thing to the goal— win— match wins
—Dino RunPixelJAM, 2008. A raptor outrunning the wall of doom— win— match wins
—AuditoriumCipher Prime, 2008. A puzzle solved by bending streams of light into music— win— match wins
—GemCraftGame In A Bottle, 2008. Tower defense fought with magic gems— win— match wins
—LightbotDanny Yaroslavski, 2008. Programming lessons dressed up as a puzzle— win— match wins
—Cursor*10Nekogames, 2008. Your past clicks come back to help you climb— win— match wins
—IncrediBotsGrubby Games, 2008. Build a robot and let the physics decide— win— match wins
—Tasha's GameDouble Fine, 2008. A puzzle platformer with art by Tasha Harris— win— match wins
—ShiftAntony Lavelle, 2008. Flip the world inside out to reach the door— win— match wins
—You Have to Burn the RopeKian Bashiri, 2008. The title is the entire walkthrough— win— match wins
—Hunted ForeverEvan Miller, 2008. Built in six weeks by a college student— win— match wins
—I Wish I Were the MoonDaniel Benmergui, 2008. A tiny love story you play as a puzzle— win— match wins
—Today I DieDaniel Benmergui, 2008. An IGF Nuovo Award finalist— win— match wins
—The Majesty of ColorsGregory Weir, 2008. Pixel horror from a sea creature's point of view— win— match wins
—QuestionautAmanita Design, 2008. Made for the BBC to quiz schoolkids— win— match wins
—Warfare 1917ConArtist, 2008. Trench warfare, one push at a time— win— match wins
—Tetris FriendsTetris Online, 2008. The official Flash Tetris— win— match wins
—Clear VisionEldring Games, 2008. A sniper game played over 100 million times— win— match wins
—Corpse Craft: Incident at Weardd AcademyGrey Havens, 2008. Real-time strategy mixed with a puzzle board— win— match wins
—Sock and AweAlex Tew, 2008. The Bush shoe incident, recreated as a game— win— match wins

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