Ranking
Play this bracketThe Nostalgic Flash Game You Would Skip Class to Play Again
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| # | Preview | Candidate | Win rate | Match win rate |
|---|---|---|---|---|
| — | ![]() | Mata Nui Online GameTemplar Studios, 2001. A Lego Bionicle promo that grew into a full point-and-click adventure | — win | — match wins |
| — | ![]() | MOTASJan Albartus, 2001. The Mystery of Time and Space, one of the early escape-the-room games | — win | — match wins |
| — | ![]() | AdventureQuestArtix Entertainment, 2002. The BattleOn RPG you checked every week | — win | — match wins |
| — | ![]() | GROWOn Nakayama's eyezmaze, from 2002. Click in the right order and watch everything grow | — win | — match wins |
| — | ![]() | Alien HominidThe Behemoth, Newgrounds 2002. A little yellow alien versus the FBI | — win | — match wins |
| — | ![]() | Fly GuyTrevor van Meter, 2002. Time named it one of its favorite websites of 2004 | — win | — match wins |
| — | ![]() | EmogameEarly 2000s. A browser game series about emo subculture, as chaotic as that sounds | — win | — match wins |
| — | ![]() | BejeweledPopCap, 2000. Began life as a browser game called Diamond Mine | — win | — match wins |
| — | ![]() | Bubble ShooterAbsolutist, 2002. The Puzzle Bobble clone that ate a million lunch breaks | — win | — match wins |
| — | ![]() | Drag RacerAdam Telfer, 2003. Its designer started building it at fourteen | — win | — match wins |
| — | ![]() | SamorostAmanita Design, 2003. Given away free on the studio's own website | — win | — match wins |
| — | ![]() | Scary Maze GameJeremy Winterrowd, 2003. Steady hand, tiny path, then the scream | — win | — match wins |
| — | ![]() | Defend Your CastleXGen Studios. Pick up the stick figures and fling them off the screen | — win | — match wins |
| — | ![]() | Crimson RoomToshimitsu Takagi, 2004. Credited with making escape-room games a genre | — win | — match wins |
| — | ![]() | YetisportsEdelweiss, 2004. A yeti, a penguin and a very long throw | — win | — match wins |
| — | ![]() | Swords and SandalsWhiskeybarrel Studios, 2005. Build a gladiator and fight one turn at a time | — win | — match wins |
| — | ![]() | SubmachineMateusz Skutnik, from 2005. Point-and-click escapes deeper into the Subnet | — win | — match wins |
| — | ![]() | DragonFableArtix Entertainment, 2005. A single-player RPG with new content every week | — win | — match wins |
| — | ![]() | The Fancy Pants AdventuresBrad Borne, 2006. A stick figure with the best pants on the internet | — win | — match wins |
| — | ![]() | 3rd World Farmer2006. A farming game that is really about surviving poverty | — win | — match wins |
| — | ![]() | Darfur is Dying2006. Won mtvU's Darfur Digital Activist Contest | — win | — match wins |
| — | ![]() | McDonald's Video GameMolleindustria, 2006. Run the whole fast-food empire, ugly parts included | — win | — match wins |
| — | ![]() | flOwJenova Chen, 2006. A free thesis game before it went to PlayStation | — win | — match wins |
| — | ![]() | Gamma BrosPixeljam, 2006. Nominated for Best Web Browser Game at the IGF | — win | — match wins |
| — | ![]() | Line RiderBoštjan Čadež, 2006. Draw a line, let the sled go | — win | — match wins |
| — | ![]() | Super Smash FlashMcLeodGaming, 2006. Smash Bros. Melee, rebuilt for Newgrounds | — win | — match wins |
| — | ![]() | Mission in Snowdriftlandtons of bits, 2006. A platformer sponsored by Nintendo of Europe | — win | — match wins |
| — | ![]() | Yosumin!Square Enix. Match tiles by their corners before time runs out | — win | — match wins |
| — | ![]() | Desktop Tower DefensePaul Preece, 2007. Played over 15 million times in its first months | — win | — match wins |
| — | ![]() | Flash Element TDDavid Scott, 2007. Played over 140 million times by 2009 | — win | — match wins |
| — | ![]() | The Impossible QuizSplapp-me-do, 2007. Trick questions all the way down | — win | — match wins |
| — | ![]() | The World's Hardest GameStephen Critoph, 2007. One red square against a lot of blue dots | — win | — match wins |
| — | ![]() | Winnie the Pooh's Home Run DerbyDisney Japan, 2007. Looks like a kids' game, plays like a rage game | — win | — match wins |
| — | ![]() | Epic Saga: Extreme FighterDouble Fine, 2007. A free fighting game from Tim Schafer's studio | — win | — match wins |
| — | ![]() | Chick Chick BoomExtra Toxic, 2007. An Easter game sponsored by Nintendo of Europe | — win | — match wins |
| — | ![]() | Poptropica2007. Created by Jeff Kinney, later of Diary of a Wimpy Kid | — win | — match wins |
| — | ![]() | Hoshi SagaNekogames, from 2007. Somewhere on the screen there is a star | — win | — match wins |
| — | ![]() | Climate ChallengeBBC. Run Europe's economy and keep emissions down | — win | — match wins |
| — | ![]() | My Game About Me: Olympic ChallengeDouble Fine, 2008. A sports parody based on a webcomic | — win | — match wins |
| — | ![]() | Achievement UnlockedJohn Cooney, 2008. A blue elephant and one hundred achievements | — win | — match wins |
| — | ![]() | AetherEdmund McMillen and Tyler Glaiel, 2008. A lonely boy riding a monster between planets | — win | — match wins |
| — | ![]() | CoilEdmund McMillen and Florian Himsl, 2008. An IGF Innovation Award nominee | — win | — match wins |
| — | ![]() | ChronotronScarybug Games, 2008. A time-travel puzzle picked for the PAX 10 | — win | — match wins |
| — | ![]() | QWOPBennett Foddy, 2008. Four keys, two legs, no dignity | — win | — match wins |
| — | ![]() | Fantastic ContraptionColin Northway, 2008. Build a machine, get the thing to the goal | — win | — match wins |
| — | ![]() | Dino RunPixelJAM, 2008. A raptor outrunning the wall of doom | — win | — match wins |
| — | ![]() | AuditoriumCipher Prime, 2008. A puzzle solved by bending streams of light into music | — win | — match wins |
| — | ![]() | GemCraftGame In A Bottle, 2008. Tower defense fought with magic gems | — win | — match wins |
| — | ![]() | LightbotDanny Yaroslavski, 2008. Programming lessons dressed up as a puzzle | — win | — match wins |
| — | ![]() | Cursor*10Nekogames, 2008. Your past clicks come back to help you climb | — win | — match wins |
| — | ![]() | IncrediBotsGrubby Games, 2008. Build a robot and let the physics decide | — win | — match wins |
| — | ![]() | Tasha's GameDouble Fine, 2008. A puzzle platformer with art by Tasha Harris | — win | — match wins |
| — | ![]() | ShiftAntony Lavelle, 2008. Flip the world inside out to reach the door | — win | — match wins |
| — | ![]() | You Have to Burn the RopeKian Bashiri, 2008. The title is the entire walkthrough | — win | — match wins |
| — | ![]() | Hunted ForeverEvan Miller, 2008. Built in six weeks by a college student | — win | — match wins |
| — | ![]() | I Wish I Were the MoonDaniel Benmergui, 2008. A tiny love story you play as a puzzle | — win | — match wins |
| — | ![]() | Today I DieDaniel Benmergui, 2008. An IGF Nuovo Award finalist | — win | — match wins |
| — | ![]() | The Majesty of ColorsGregory Weir, 2008. Pixel horror from a sea creature's point of view | — win | — match wins |
| — | ![]() | QuestionautAmanita Design, 2008. Made for the BBC to quiz schoolkids | — win | — match wins |
| — | ![]() | Warfare 1917ConArtist, 2008. Trench warfare, one push at a time | — win | — match wins |
| — | ![]() | Tetris FriendsTetris Online, 2008. The official Flash Tetris | — win | — match wins |
| — | ![]() | Clear VisionEldring Games, 2008. A sniper game played over 100 million times | — win | — match wins |
| — | ![]() | Corpse Craft: Incident at Weardd AcademyGrey Havens, 2008. Real-time strategy mixed with a puzzle board | — win | — match wins |
| — | ![]() | Sock and AweAlex Tew, 2008. The Bush shoe incident, recreated as a game | — win | — match wins |































































